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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Dungeon/DungeonLevel.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Dungeon/DungeonLevel.cs</h1>  </div>
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<a href="_dungeon_level_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">00013</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015         
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a12efd531c3f8dd05fe942ca5ded9e704">00016</a>         <span class="keyword">public</span> LevelData <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a12efd531c3f8dd05fe942ca5ded9e704">Data</a>;
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ad95a8023fc150af39efb3adc7d94856e">00017</a>         <span class="keyword">public</span> IList&lt;Tile&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ad95a8023fc150af39efb3adc7d94856e">walls</a>;
<a name="l00018"></a>00018 
<a name="l00019"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a62f76d4456c4ac1f6e4e89c9438c3f59">00019</a>         <span class="keyword">public</span> List&lt;Tile[,]&gt; layers = <span class="keyword">new</span> List&lt;Tile[,]&gt;();
<a name="l00020"></a>00020               
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a84adfdadcd7dfe53ad2c2bc825f7cd2e">00021</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a84adfdadcd7dfe53ad2c2bc825f7cd2e">OpenTile</a>;       
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a0b32fc4d9110e865cdaf2a2b2db87302">00022</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a0b32fc4d9110e865cdaf2a2b2db87302">level</a>;
<a name="l00023"></a>00023 
<a name="l00024"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a987d7d3299b2f4eae829a0e784f22672">00024</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>(<span class="keywordtype">int</span> level,<span class="keywordtype">int</span> xMax, <span class="keywordtype">int</span> yMax)
<a name="l00025"></a>00025         {
<a name="l00026"></a>00026             this.level = level;
<a name="l00027"></a>00027             walls = <span class="keyword">new</span> List&lt;Tile&gt;();
<a name="l00028"></a>00028 
<a name="l00029"></a>00029             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Enum.GetNames(typeof(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>)).Count(); i++)
<a name="l00030"></a>00030                 layers.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>[xMax, yMax]);
<a name="l00031"></a>00031             
<a name="l00032"></a>00032             OpenTile = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>();
<a name="l00033"></a>00033             
<a name="l00034"></a>00034             BuildRandomDungeon();
<a name="l00035"></a>00035         }
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a9919d7195d9beed7399ef1876d0caee0">00037</a>         <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">string</span> ToString()
<a name="l00038"></a>00038         {
<a name="l00039"></a>00039             <span class="keywordflow">return</span> <span class="stringliteral">&quot;Dungeon Level: &quot;</span> + level;
<a name="l00040"></a>00040         }
<a name="l00041"></a>00041 
<a name="l00042"></a>00042         <span class="keyword">private</span> <span class="keywordtype">void</span> InitializeTiles()
<a name="l00043"></a>00043         {
<a name="l00044"></a>00044             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonHeight; i++)
<a name="l00045"></a>00045             {
<a name="l00046"></a>00046                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Constants.DungeonWidth; j++)
<a name="l00047"></a>00047                 {
<a name="l00048"></a>00048                         <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t = layers[(int)<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Base][j, i];
<a name="l00049"></a>00049                         
<a name="l00050"></a>00050                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> d = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>;
<a name="l00051"></a>00051                         
<a name="l00052"></a>00052                         <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t1 = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(i,j),<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aefd4d88006fdfdc75d93e74ce52b64a0">Data</a>.Tiles[<span class="stringliteral">&quot;Floor&quot;</span>]);
<a name="l00053"></a>00053                         
<a name="l00054"></a>00054                     layers[(int)<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>.Base][j, i] = 
<a name="l00055"></a>00055                         <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(i, j),<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aefd4d88006fdfdc75d93e74ce52b64a0">Data</a>.Tiles[<span class="stringliteral">&quot;Floor&quot;</span>]);
<a name="l00056"></a>00056                 }
<a name="l00057"></a>00057             } 
<a name="l00058"></a>00058         }
<a name="l00059"></a>00059 
<a name="l00060"></a>00060         <span class="keyword">private</span> <span class="keywordtype">void</span> BuildRandomDungeon()
<a name="l00061"></a>00061         {
<a name="l00062"></a>00062             InitializeTiles();
<a name="l00063"></a>00063             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonWidth; i++)
<a name="l00064"></a>00064             {
<a name="l00065"></a>00065                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> top = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(i, 0), 
<a name="l00066"></a>00066                                     <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Tiles[<span class="stringliteral">&quot;Wall&quot;</span>]);
<a name="l00067"></a>00067                 walls.Add(top);
<a name="l00068"></a>00068                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> bottom = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(i, Constants.DungeonHeight - 1),
<a name="l00069"></a>00069                                        <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Tiles[<span class="stringliteral">&quot;Wall&quot;</span>]);
<a name="l00070"></a>00070                 walls.Add(bottom);
<a name="l00071"></a>00071             }
<a name="l00072"></a>00072 
<a name="l00073"></a>00073             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonHeight; i++)
<a name="l00074"></a>00074             {
<a name="l00075"></a>00075                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> left = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(0, i),
<a name="l00076"></a>00076                                      <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Tiles[<span class="stringliteral">&quot;Wall&quot;</span>]);
<a name="l00077"></a>00077                 walls.Add(left);
<a name="l00078"></a>00078                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> right = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keyword">new</span> Point(Constants.DungeonWidth - 1, i),
<a name="l00079"></a>00079                                       <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a01e249d90e88d0a2d70eabf01ee91372">Dungeon</a>.Data.Tiles[<span class="stringliteral">&quot;Wall&quot;</span>]);
<a name="l00080"></a>00080                 walls.Add(right);
<a name="l00081"></a>00081             }
<a name="l00082"></a>00082         }
<a name="l00083"></a>00083 
<a name="l00084"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a76fc0aa98acb7b7df1b071c2524f689d">00084</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsOKToMove(Point p)
<a name="l00085"></a>00085         {
<a name="l00086"></a>00086             <span class="keywordflow">return</span> ((p.X &gt; 0 &amp;&amp; p.X &lt; Constants.DungeonWidth - 1) &amp;&amp; (p.Y &lt; Constants.DungeonHeight - 1 &amp;&amp; p.Y &gt; 0));
<a name="l00087"></a>00087         }
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 
<a name="l00090"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a6c955c872e3b14fb69e1a14baf15e7cb">00090</a>         <span class="keyword">public</span> <span class="keyword">static</span> Point ClampToDungeon(Point p)
<a name="l00091"></a>00091         {
<a name="l00092"></a>00092             <span class="comment">//includes walls</span>
<a name="l00093"></a>00093             p.X = Math.Max(Math.Min(p.X, Constants.DungeonWidth-1),0);
<a name="l00094"></a>00094             p.Y = Math.Max(Math.Min(p.Y, Constants.DungeonHeight-1),0);
<a name="l00095"></a>00095 
<a name="l00096"></a>00096             <span class="keywordflow">return</span> p;
<a name="l00097"></a>00097         }
<a name="l00098"></a>00098 
<a name="l00099"></a>00099         <span class="keyword">internal</span> <span class="keywordtype">void</span> AddTile(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t, <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a> layer)
<a name="l00100"></a>00100         {
<a name="l00101"></a>00101             layers[(int)layer][t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a>, t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a>] = t;
<a name="l00102"></a>00102         }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104         <span class="keyword">internal</span> Object GetTile(Point point,<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a> layer)
<a name="l00105"></a>00105         {
<a name="l00106"></a>00106             <span class="keywordflow">return</span> layers[(int)layer][point.X, point.Y];
<a name="l00107"></a>00107         }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109         <span class="keyword">internal</span> Object GetTopTile(Point point) 
<a name="l00110"></a>00110         {
<a name="l00111"></a>00111             <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t;
<a name="l00112"></a>00112 
<a name="l00113"></a>00113             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = Enum.GetNames(typeof(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>)).Count()-1; i &gt;= 0; i--)
<a name="l00114"></a>00114             {
<a name="l00115"></a>00115                 <span class="keywordflow">if</span> (layers[i][point.X, point.Y] != null)
<a name="l00116"></a>00116                 {
<a name="l00117"></a>00117                     t = layers[i][point.X, point.Y];
<a name="l00118"></a>00118                     <span class="keywordflow">return</span> t;
<a name="l00119"></a>00119                 }
<a name="l00120"></a>00120             }
<a name="l00121"></a>00121 
<a name="l00122"></a>00122             <span class="keywordflow">return</span> null;
<a name="l00123"></a>00123         }
<a name="l00124"></a>00124 
<a name="l00125"></a>00125         <span class="keyword">internal</span> <span class="keywordtype">void</span> Clear()
<a name="l00126"></a>00126         {
<a name="l00127"></a>00127             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Constants.DungeonHeight; i++)
<a name="l00128"></a>00128             {
<a name="l00129"></a>00129                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Constants.DungeonWidth; j++)
<a name="l00130"></a>00130                 {
<a name="l00131"></a>00131                     <span class="keywordflow">for</span> (<span class="keywordtype">int</span> l = 1; l &lt; Enum.GetNames(typeof(<a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a>)).Count(); l++)
<a name="l00132"></a>00132                     layers[l][j, i] = null;
<a name="l00133"></a>00133                 }
<a name="l00134"></a>00134             } 
<a name="l00135"></a>00135             InitializeTiles();
<a name="l00136"></a>00136         }
<a name="l00137"></a>00137 
<a name="l00138"></a>00138         <span class="keyword">internal</span> <span class="keywordtype">void</span> AddStairwell(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a> stairwell, <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#ae86f30eb6879a43425c0a95fd345dceb">Layers</a> layer)
<a name="l00139"></a>00139         {
<a name="l00140"></a>00140             layers[(int)layer][stairwell.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a>, stairwell.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a>] = stairwell;
<a name="l00141"></a>00141         }
<a name="l00142"></a>00142 
<a name="l00143"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a36e9039d34883c511d065b94e3e22337">00143</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> CreateRandomDungeonObjects()
<a name="l00144"></a>00144         {
<a name="l00145"></a>00145             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#accd5d4b8eb6cc47b31abfb662ad5c7cc">ClearMonsters</a>();
<a name="l00146"></a>00146             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a44fa36dc18b62c320effa2b34d084881">AddRandomMonstersByLevel</a>();
<a name="l00147"></a>00147 
<a name="l00148"></a>00148             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#a4cf41aa2865b7e979ac69dc7294d72b1">ClearProps</a>();
<a name="l00149"></a>00149             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a1607a4a934c759058d8bef8629b1f05a">PropManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html#aefa631ab6012b564c7d444e531662fbb">AddProps</a>();
<a name="l00150"></a>00150         }
<a name="l00151"></a>00151 
<a name="l00152"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#ac62422c465b7e3ffcb5b9098b4d32901">00152</a>         <span class="keyword">public</span> Point GetValidRandomPoint()
<a name="l00153"></a>00153         {
<a name="l00154"></a>00154             Point p;
<a name="l00155"></a>00155             <span class="keywordflow">do</span>
<a name="l00156"></a>00156             {
<a name="l00157"></a>00157                 p = <span class="keyword">new</span> Point(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>.Next(Constants.DungeonWidth), <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a155bee0080ec078171df74693e9d00e5">DungeonBuilderRandom</a>.Next(Constants.DungeonWidth));
<a name="l00158"></a>00158             }
<a name="l00159"></a>00159             <span class="keywordflow">while</span> (!IsOKToMove(p));
<a name="l00160"></a>00160             <span class="keywordflow">return</span> p;
<a name="l00161"></a>00161         }
<a name="l00162"></a>00162 
<a name="l00163"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html#a6bb6079ddb5a21d9063f5aad7e794ca9">00163</a>             <span class="keyword">public</span> <span class="keywordtype">bool</span> IsOKToPlaceMonster(Point p)
<a name="l00164"></a>00164                 {
<a name="l00165"></a>00165                 <span class="comment">//this might have a problem if an effect is hiding something.</span>
<a name="l00166"></a>00166                     <span class="keywordtype">object</span> t = GetTopTile(p);
<a name="l00167"></a>00167 
<a name="l00168"></a>00168                 System.Type type = t.GetType() ;
<a name="l00169"></a>00169 
<a name="l00170"></a>00170                     <span class="keywordflow">if</span> (t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html" title="Steps are the linking object between different dungeon levels.">Stairwell</a> | t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> | t is <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html" title="Represents the current sole bad guy.">Monster</a>)
<a name="l00171"></a>00171                         <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00172"></a>00172          
<a name="l00173"></a>00173                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00174"></a>00174                     
<a name="l00175"></a>00175                 } 
<a name="l00176"></a>00176 
<a name="l00177"></a>00177     }
<a name="l00178"></a>00178 }
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